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CHOP FARMS RTSLizz Studio

Chop Farms RTS / Lizz Studio

Privacy policy

Last updated:

Chop Farms RTS is developed by Lizz Studio (“we”, “us”). This policy covers the game, its online services and chopfarms.com. Contact us about privacy at home@lizz.dev.

The game is in development and is intended for teens and adults aged 13 and over. Features and sign-in providers vary by platform and build. Guest mode is offline-only; it does not create a Unity online account or provide multiplayer access.

Data we process and why

Account and sign-in
Unity Authentication assigns a UGS Player ID and links the identity of the sign-in provider you use, such as Steam or Google where supported. These identifiers authenticate your account and connect it to game services. The Unity SDK manages session credentials. Our public profile does not contain your provider email or real name. Your sign-in provider separately handles its own account and credentials.
Public player profile
Unity Cloud Save stores a Public profile associated with your Player ID: displayName, pictureId, frameId, revision and schema version. Cloud Code validates profile reads and updates. This lets you choose a name and appearance and show them to other players; Public profile data can be read by other authenticated players. The current cloud profile does not store earned XP or level. Do not put private information in your display name.
Multiplayer and chat
Photon multiplayer services process account identifiers, display names, lobby and match context, gameplay/network messages and chat text to connect players and deliver matches and messages. Chat uses Photon Realtime on the room connection. Other players receive profile information and messages according to the relevant room or chat audience. They may save or share what they receive.
Authentication gateway
A Cloudflare Worker verifies Unity Authentication tokens for access to Photon. It processes the token and its account claims for this verification. The current Worker has no separate account database and does not intentionally log tokens in application code. This does not mean the hosting or network providers process no connection metadata.
On your device
The game caches the scoped Player ID and profile and remembers the selected provider and launch mode. Unity’s SDK separately manages credentials. Settings and any local replay or diagnostic files may also remain on your device. Offline guest play is not saved to the online account. Local files are not the same as cloud account records.
Connection and service information
Requests to the website and online services expose technical information such as IP address, request time and connection information to the services that receive them. Cloud Save documents collection of the Authentication Player ID and IP address. Providers may process operational, security and diagnostic information under their service settings and policies. The exact SDK telemetry and service/transport log inventory is still being verified; we do not claim that these services collect no data.
Support and reports
If you email us, we receive your email address, message, identifiers and any attachments you choose to send. We use them to respond, investigate technical or safety issues, verify ownership and handle privacy requests. Diagnostic files may contain player identifiers or chat text; send only what is relevant and never send authentication secrets.

Providers and disclosure

We use Unity Authentication, Cloud Save and Cloud Code for accounts and profiles; Photon for multiplayer and chat delivery; and Cloudflare for the website and authentication gateway. The sign-in provider you choose and the email services used to exchange support correspondence also process information needed for those interactions. Other players receive the public presentation and messages described above.

Information may also be disclosed when necessary to meet a legal obligation, address abuse or protect users and the service. Service providers may process information outside your country. Their locations, contractual safeguards and applicable privacy rules depend on the service; contact us for information about the handling of your data.

Provider information: Unity privacy policy, Unity Authentication privacy overview, Cloud Save privacy overview, Photon privacy policy and Cloudflare privacy policy. These providers’ broader policies describe their services; they do not mean every feature or data category in those policies is used by this game.

Planned monetization and external services

Advertising and optional in-app purchases are planned. No advertising SDK or ad vendor has been selected for the current integration, and advertising consent settings have not yet been configured. Billing integration is not established by these plans. We do not assume a payment vendor, personalized ads or collection of payment details. This is not a claim that the existing game SDKs process no technical data. We will update this policy to describe the actual providers, data handling and any required choices before enabling advertising or purchases.

The current website has no added advertising or audience analytics scripts. Community links open services such as Discord or Reddit, which have their own policies. The trailer is currently a placeholder. If a YouTube trailer is added, the embedded player will load only after you activate it; YouTube then receives the information needed to serve the video under its own policy. Using a privacy-enhanced embed does not make playback anonymous.

Retention and deletion

Online account identifiers and Cloud Save profiles persist in the services; no automatic expiration has been configured in the current account implementation. Signing out or uninstalling does not delete the cloud account or profile. Unity Authentication deletion and Cloud Save deletion are separate operations.

Chat has bounded local session history in the current client; our chat implementation does not create a persistent server-side chat archive. This does not establish how long Photon or other infrastructure retains operational records, and it cannot remove copies held by message recipients. Local settings, caches and optional files remain subject to device storage, clearing and backup behavior.

Support correspondence is used to handle the request and any related verification, safety issue or dispute. Where retention is required or justified by applicable law, security, fraud prevention or a dispute, the relevant data and reason must be considered separately from account removal. Exact provider log, backup and SDK telemetry retention periods have not yet been confirmed; we do not promise a fixed number of days or immediate removal from all backups.

You can contact us without the installed game using our account and associated-data deletion request page. Account deletion request/fulfillment in the game backend is not implemented yet. The email route lets you contact the developer; sending an email does not itself erase records. We must verify ownership and coordinate deletion across the applicable services, and will explain the status and any applicable retention when responding.

Security

The website and authentication gateway use HTTPS. Account authentication and server-side profile validation restrict profile changes to the authenticated owner; public profile presentation is deliberately visible to other players. We do not claim that all data is end-to-end encrypted or that any service is risk-free. Do not send passwords, access tokens, recovery codes or sign-in tickets in chat or email.

Your choices and regional privacy rights

You can use offline guest mode, choose what you put in your public name or chat, and contact home@lizz.dev to request access, correction or deletion. We may need proportionate information to verify that a request concerns your account. You do not need to reinstall the game to contact us.

Where EEA or UK data protection law applies, processing to provide requested account and online features is necessary to deliver those services; security and support serve our legitimate interests in operating and protecting the game. Legal obligations may require other processing. Where consent is required, it must be obtained for that purpose and can be withdrawn. Depending on the circumstances, you may have rights of access, rectification, erasure, restriction, portability and objection, and the right to complain to your data protection authority.

If applicable US state privacy law covers you and our processing, you may have rights to know or access, correct or delete personal information, and opt out of qualifying sales, sharing or targeted advertising, as well as other rights under that law. Applicable protections against discrimination for exercising those rights remain available. These rights have legal conditions and exceptions; this notice does not assert that planned advertising is already active or that every state law applies to this developer. Email us with your request and region so we can assess the applicable rights.

Young players and policy changes

Chop Farms RTS is intended for ages 13+, not children under 13. Local rules may require a higher age or parental permission for particular services. We do not knowingly seek personal information from children under 13. If you believe a child has provided data, contact us so we can investigate and address it. This statement does not imply that an age-verification system is implemented.

We will update this page when data handling or features change. The date above identifies this version. Privacy questions and requests go to Lizz Studio at home@lizz.dev.